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 Hiruma's Jutsus

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Join date : 1970-01-01

PostSubject: Hiruma's Jutsus   Sun 8 Feb - 4:21

Name : Wire Weaponry Battle Arts
Rank : C-S
Type : Bukijutsu Fighting Style
Element : Element-enhancable
Duration : Maintained
Chakra Cost : See Battle Rules
Role Play Description : The wire weaponry battle arts is a simple concept. It combines the use of wires with the advanced concept of chakra control to create a lethal battle weapon. The style involves utilizing chakra and flowing it through the wires to supplement their capabilities. This would result in increasing their sharpness, durability, toughness, strength, grip, and allow the user to suspend them and allow them to flat while also manipulating their movements in mid-air. They can control chakra to dull the wire's sharpness so it only focuses on grip and strength (good for binding), and then switch it back to sharpness. The most basic technique of this would be streaming enough chakra to be able to at least cut human skin. After that, when a ninja has more advanced chakra control, they're able to surge more chakra throughout their wires and be able to cut more things. Special metallic wires and microfilaments are the best to use for this style. The metallic wires are combat modified and the microfilament wires must be chakra strengthened to be able to use the wires in real deathmatches or spars against more equal enemies. With chakra flowing through the wires, their physical lethality are not only increased but they can also be controlled almost telekinetically with slight, simple hand movements. The wires can also be elemental enhanced for further properties. It is also possible to disconnect parts of the wire and also repair broken/severed areas using chakra. It can be preferred because it consumes merely moderate amounts of chakra or at least the chakra cost is not so great or significant that it must be consumed several times for every fight like actual Ninjutsu. A good enough chakra control is just needed to maintain the technique. A user can channel chakra through the wires and then that may be it for the entire fight. The wires are easy to control to those who have great speed and reflexes and by increasing their physical capabilities, a ninja may prefer to cut through a human's body easily with wires. The techniques (the weaker ones albeit) require little stamina so it saves stamina unlike Taijutsu and chakra unlike Ninjutsu.
What Hiruma does is that he wraps the wire around his hands and unleashes them from there.
Special Notes : This is the fighting style Hiruma uses with his wires. Its potency is determined by the amount of chakra flowing through it.
The people using this skill must have great precision, aim, and accuracy as well as tremendous raw speed, agility, and reflexes. It's most preferred that they have exceptional balance and a remarkable recovery rate. In short, only those who have immense mastery over ninja tools can properly use this. Watari Dorunezu is the most skillful and greatest user of this art

Name : String Reeling Technique
Rank : D
Type : Bukijutsu
Element : N/A
Duration : Instant/Maintainable
Chakra Cost : Instant 10; Mantained 10 +5 Per Round Maintained
Role Play Description : Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. It can also be used to manipulate weapons. With this, the user can pull objects, lift them, move them, or push them.

Variations of this technique include the Manipulating Windmill Triple Blades and the Manipulated Shuriken Technique, where the strings are used to manipulate attacking objects
Special Notes : Requires string


Name : Mesh Cage
Rank : B
Type : Bukijutsu
Element : None
Duration : Instant/Maintained
Chakra Cost : Instant 40; Mantained 30 +15 Per Round Maintained
Role Play Description : Ninpou: Kagonome is a Ninjutsu technique used by Monju. Monju uses wire which is said to be stronger than steel. Monju can manipulate his string into a powerful, protective, interlocking dome for protection. This dome can repel basic Taijutsu attacks and simple physical attacks. Monju can reshape the wire within the dome as needed, changing it from a defensive structure to a binding string with ease, and then direct it for offense.
Special Notes :Requires string

Name : Murderous Grasp
Rank : C
Type : Bukijutsu
Element : None
Duration : Instant/Maintained
Chakra Cost : Instant 25; Mantained 20 +10 Per Round Maintained
Role Play Description : Ninpou: Ayametori is a Ninjutsu technique used by Monju. This jutsu uses a string strengthened with chakra to make a thread capable of constricting a target and cutting through steel with little difficulty. Monju uses wire to form complex string figure designs with his hands. The wire itself is said to be stronger than steel. The figure Monju creates can then be launched from the string as a powerful cutting attack.
Special Notes : Requires string

Name : Restriction Arms
Rank : C-B
Type : Bukijutsu
Element : None
Duration : Instant/Maintained
Chakra Cost :C Rank Jutsu : Instant 25; Mantained 20 +10 Per Round Maintained

B Rank Jutsu : Instant 40; Mantained 30 +15 Per Round Maintained
Role Play Description : Kousoku Hoko is a Ninjutsu technique utilized by Watari Dorunezu. Using his strengthened wires, Watari can make little, simple hand movements and direct his wires to immediately and quickly wrap around a target or part of a target and tightly grip on to them, immediately halting their movements and binding them in place without damaging them. The technique is developed to restrict an opponent and completely remove their ability to move. At C-rank level, it can bind from one limb up to the arms, legs, the chest/torso, and part of the neck. At B-rank level, it can bind an opponent entirely from all body parts including arms, legs, torso/chest, neck, and the head tightly that they cannot move at all.
Special Notes : Requires string

Name : Slice of Death
Rank : C
Type : Buki
Element : None
Duration : Instant
Chakra Cost : 25
Role Play Description : Shikyokire is a Ninjutsu technique utilized by Watari Dorunezu. Watari will use his razor sharp wires and move it to cut through an opponent. This is simply a method or "direction" of attack, as the wires itself is already capable of slicing through steel and concrete with ease and so cutting through flesh and skin would prove no trouble. Watari can send his wires flying at high speed. He usually uses this technique after binding a person in place, and it allows him to slice off one limb, usually the one that is being binded. He can also just attack without binding.
Special Notes : -

Name : Slice of Death: Part 2
Rank : B
Type : Buki
Element : None
Duration : Instant
Chakra Cost : 40
Role Play Description : Shikyokire: Nibu is a Ninjutsu technique utilized by Watari Dorunezu. Watari will use his razor sharp wires to cut through an opponent. A more potent version of the original method, Watari will move his wires in a flowing or spinning fashion and then thrust it forward with great force, making the wires stay at minimum visibility and it will head towards the target(s) at high speed. Once it does so, the wires can slice off the body parts it is nearest to or cut the opponent to multiple parts. This is a dangerous technique as it so fast and is powerful to incapicitate, if not kill an opponent in just one strike. This requires great precision. Watari can increase the efficiency of this technique by first binding a target and then pulling back his wires, allowing him to slice off several body parts and most likely kill the enemy.
Special Notes :-

Name : Slice of Death: Part 3
Rank : A
Type : Buki
Element : None
Duration : Instant
Chakra Cost :60
Role Play Description : Shikyokire: Sanbu is a Ninjutsu technique utilized by Watari Dorunezu. Watari will flick his wires near the opponent and it will surround them in circular rings. Quickly after that, Watari will tighten his grip on his wires and pull them back, allowing the wires to sever every single limb of the opponent and slice them apart into several pieces. A pool of blood will be created and the enemy will be killed quickly and painfully. Body parts will be cutted off and internal organs that have not been sliced apart will be sent flying away. Effective against large beings. This technique requires immense precision and timing as well as Watari has to put some actual effort in his attack.
Special Notes : -

Name : Subjugate
Rank : C
Type : Buki
Element : None
Duration : Instant
Chakra Cost : 25
Role Play Description : Nottori is a Ninjutsu technique utilized by Watari Dorunezu. With his wires spread out and arranged into the shape of a protective dome surrounding Watari, Watari can instantly arrange patterns within the wire dome to block physical attacks. Depending on the wire's durability, Ninjutsu attacks such as elemental ones can be blocked and/or repelled. This is mostly effective against fast-moving projectiles of any size. WAtari can instantly form mesh shields within the dome to halt and stop attacks such as bullets at high speed. He can also already have the dome set and bonded in a way so when a projectile does make contact with it, part of the wire dome will form into the appropriate defense shape to stop the attack. Watari can then release the attack and let it fall off or Watari can use it and retaliate it against the opponent. For a more versatile defensive method, Watari can let his wires flow in front of him as a wall or frontal barrier, allowing him to block and repel projectiles right in front of him at close range until there is none left to defend against. The ricocheting attacks can also hurt the attacker.
Special Notes : Ineffective if the attack is powerful enough


Name : Grip
Rank : C
Type : Buki
Element : None
Duration : Instant/Maintained
Chakra Cost :  Instant 25; Mantained 20 +10 Per Round Maintained
Role Play Description : Nigiri is a Ninjutsu technique utilized by WAtari Dorunezu. Using his wires, he is able to stimulate the highest grip, strength, durability, and toughness of his wires. Especially useful when flowing with chakra to increase resistance to tension, Watari can use this technique to stop a high fall and suspend himself in mid-air. In short, he can rappel or grapple onto things in order to prevent him from falling or while falling and maintain his balance and position within the air. The wires are highly durable, as they can grip around objects as tightly and for as long as possible to suspend Watari. He can also form patterns of his wires to increase "grip" and suspend himself. Other than stopping descends, he can also use this to help him ascend and can also use it to hold on to objects
Special Notes : -

Name : Shield of SPikes
Rank : C
Type : Buki
Element : None
Duration : Instant
Chakra Cost : 25
Role Play Description : Kasui no Tate is a Ninjutsu technique utilized by Hiruma. Using his metallic wires, Hiruma will form a net-like wall figure in front of him with spiky protrusions formed by tips of wires filling out of each hole and towards the target. Hiruma will then launch the net in the form of a offense, to either impale and inflict stabbing damage, push targets back, or just to grip onto whatever object the net comes into contact to and trap it. When the protrusions of the net pierces through the object, it will be nearly impossible to pull it out, especially if it's dipped with a neurotoxin. The target will then be captured and secured, rendered immobolized.
Special Notes : -

Name : Adamant Rope VIne
Rank :C
Type : Buki
Element : NOne
Duration : Instant
Chakra Cost : 25
Role Play Description : Kongo Sakutsurukusa is a Ninjutsu technique utilized by Hiruma. Hiruma will combine balance and accuracy to create a destructive attack. Hiruma will wrap his wires tightly around an object (perferbly a tall or big structure) and arrange part of his wires into small circles with claw-like spikes proturding from the rim that will make contact with the structure. Upon doing so, the super-tightness and powerful grip will allow Hiruma to suspend himself in mid-air for some time. The final step to this technique would be pulling the wires violently back, instantly crushing and shattering the structure into many pieces with explosive force. This is a technique refined to make up for Hiruma's reducing physical strength from aging, as position can be used to blow up tall and big buildings while keeping one's self safe. Chakra may be used to support the effiency of this technique.
Special Notes : -


Name : Wind Release Flow
Rank : C-S
Type : Ninjutsu
Element : Wind
Duration : Maintained
Chakra Cost : Varies - see chakra cost rules for C to S-ranks
Role Play Description : This technique is an example of chakra flow, in which the user channels wind chakra to an object, such as a sharp weapon or projectile, and increase it's attack speed and cutting power depending on the amount of chakra used. It can be channeled through direct contact or just by blowing the chakra onto the object in which the chakra might take form of a scimitar for additional attack range. Standardly, it can penetrate flesh with ease.

Watari can channel this throughout his wires to increase their motion speed and cutting power, making them more lethal than before. The wires may produce sonic sounds as it slashes through the air and are capable of maneuvering in mid-air and generating large force
Special Notes : Requires a medium to channel chakra through

Name : Dust Storm Technique
Rank : B
Type : NIn
Element : Wind
Duration : Instant
Chakra Cost : 50
Role Play Description :  Fuuton: Fujin no Jutsu is a Ninjutsu technique utilizing the Wind Element. This technique creates a stream of high-velocity wind containing dust particles, capable of decimating even durable objects in a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth, immediately after forming the necessary hand seal. The technique is large, powerful, and devastating; as it can take out large summons and monstrous beings made out of Jiongu material in one blow. Can cause great damage to the environment and is fatal with direct contact.
Special Notes : -
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Location : Sunagakure
Join date : 2014-07-11
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PostSubject: Re: Hiruma's Jutsus   Mon 9 Feb - 2:40

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Hiruma's Jutsus
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